	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Defended Lateral


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap -15 0 0.5
// Fog none


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 coal 0.5 2 5 1 20

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
//Background backgroundPlanets01

	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
	// imageMapName is anything in data/images folder minus the ".jpg" or ".png" extension.

//CreateSprite fog 0 0 size 10 speed 10 0 rotation 0 -1 color 1 1 1 1
//CreateSprite redcloudmiddleblue 0 0 size 10 speed 10 0 rotation 90 0 color 1 1 1 1
//CreateSprite starbackgroundwhite 0 0 size 185 speed 10 0 rotation 0 0 color 1 1 1 1.0

 
// %imageName, %speed, %red, %green, %blue, %alpha, "doesJiggle", "light"
ScrollingBackground redcloudstars speed -2.5 color 1 1 1 1
ScrollingBackground redcloudmiddle speed -5 color 1 1 1 .5
ScrollingBackground cloudBlue speed -10 color 1 1 1 0.4
HorizontalScrolling



	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 5
BonusNormalInterval 10

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4000

Music 4